Making Port O'nor
You wander in and out of civilization. You spend spans of time living in the wilderness, or finding temporary work in towns and cities. You have worked at docks and warehouses, and occasionally as a mercenary or private security. On occasion theft or smuggling have provided a reasonable profit, but you use your resources to buy equipment, alcohol, and traveling supplies – rather than to establish a life in the community.
You are well practiced at navigating highways, smaller tracks and trails, and the seedy sections of towns. Thieves and Bandits don’t sense that you are an easy mark and will often let you pass. Average folk are naturally wary and untrusting of you, but you are able to occasionally connect with those you drink or work with.
Trait – Bad Reputation
Skills: Athletics, Perception, Intimidation
Tools: Crowbar, Mounts (Land), Navigator’s tools