In battle, you can fight with unmatched ferocity. On your turn, you can enter a rage as part of your action or move.

While raging, you gain the following benefits:

  • You have advantage on Strength checks and saving throws.
  • You gain a bonus to melee damage rolls, according to your barbarian level, as noted in the Rage Damage column in the Barbarian table.
  • You gain twice your barbarian level in temporary hit points until the rage ends. These hit points can exceed your hit point maximum, and they cannot be regained. If you take any damage, these hit points are lost first.

Raging also has drawbacks. During it, you can’t take reactions, except to make opportunity attacks. And if you are able to cast spells, you can’t cast them while raging.

Your rage lasts for 1 minute. It ends early at the end of your turn if you have taken no damage since your last turn or if you haven’t attacked a creature since then.

Once you have raged the number of times shown for your barbarian level in the Rages column in the Barbarian table, you must complete a long rest before you can rage again.


Making Port O'nor DM_Eric