Making Port O'nor
Circle of the Land
The Circle of the Land is made up of mystics and sages who safeguard ancient knowledge and rites through a vast oral tradition. These druids meet within sacred circles of trees or stone to whisper primal secrets in the druids’ tongue, and the circle’s wisest members serve as the chief priests of communities that follow the old ways and as advisors to the rulers of those folk.
As a member of this circle, your magic is influenced by the land where you were initiated into the circle’s mysteries.
Circle of the Land Features
6/Circle Spells (Bonus Spells)
10/Circle Spells (Bonus Spells), Land’s Stride 14 Nature’s Ward
16/Land’s Endurance 20 Beast Spells
Your mystical connection to the land infuses you with additional spells that you can cast and prepare.
You learn one additional druid cantrip of your choice.
Bonus Spells per Day
Each day, you can cast two additional spells: a 1st-‐level druid spell and a 2nd-‐level druid spell.
Starting at 6th level, you can cast one additional 3rd-‐level druid spell per day. And starting at 10th level, you can cast one additional 4th-‐level druid spell per day.
Spells of the Land
Choose the land where you became a druid: coast, desert, forest, grassland, mountain, swamp or tundra. Your native land forever influences your connection to primal magic, determining spells that you always have prepared once you reach certain druid levels.
These spells don’t count against the number of spells you can prepare each day. If a spell your land grants you doesn’t appear on the druid spell list, the spell is, nonetheless, a druid spell for you.
3/augury, spike growth
5/sleet storm, slow
7/freedom of movement, ice storm
9/commune with nature,* cone of cold
- This spell is not currently in the playtest.