Making Port O'nor
2nd-level divination (ritual)
Casting Time: 1 minute
Describe a course of action that you plan to take within the next 30 minutes. By casting gem-‐ inlaid sticks, rolling dragon bones, laying out ornate cards, or employing some other divining tool, you receive an answer from an otherworldly entity about the results of that course of action. The DM chooses from the following possible answers:
- Weal, for good results
- Woe, for bad results
- Weal and woe, for both good and bad results
- Nothing, for results that are not especially good or bad
The spell does not take into account any possible circumstances that might change the outcome,
such as the casting of additional spells or the loss or gain of a companion.
If you cast the spell two or more times before completing your next long rest, there is a 25 percent chance on each casting after the first that you get a false reading. The DM makes this roll in secret.
Material Components: Specially marked sticks, bones, or similar tokens worth at least 25 gp, which are not consumed when you cast the spell.