Making Port O'nor
Monsters typically carry treasure or hide it away in their lairs. Some monsters gather it in enormous hoards, and some treasures are locked away in dungeons, unclaimed.
Three basic types of treasure form the basis for the guidelines in this document: pouches, chests, and hoards. Use the pouch table for incidental treasure—the contents of a bugbear’s pouch or the scraps lying around the bones of a giant centipede’s victims. Use the chest table for average treasures in a monster’s lair—treasure that is intentionally collected, such as chests or sacks in the lair of a gang of orcs or kobolds. Use the hoard table for amassed treasures, most often those collected by dragons.
For each treasure, make a set of die rolls on the appropriate table. For each kind of treasure shown on the table, roll 1d20 and add the monster’s or encounter’s level. For a pouch, you’ll make four rolls: for common coins (copper and silver), rare coins (electrum, gold, or platinum), gems and art, and magic items. For chests, you’ll make seven rolls: for copper, silver or electrum, gold, platinum, gems, art objects, and magic items. For hoards, you actually make 14 rolls—two for each category.
In each case, if the result of the roll falls within the range shown on the table, the treasure includes that kind of valuables. Then roll the specified dice (or use the indicated average) to determine how much of that kind of treasure is included.