11:30 pm – The traitorous ranger that was knocked unconscious woke up and was interrogated and intimidated, telling the party that they wouldn’t understand why he was in collusion with the goblins and that he could get them a couple hundred gold if they would set let him go.
Just then a meandering goblin came up from the mine to check on the ceremony only to be ambushed before he could sound his horn. Crunch scares him into telling them about the number of goblins below.
12:00 am – After Davian tied the ranger and goblin to a tree outside, the party bowls into the 2nd level of the copper mine. You took quite a few goblin braves and a goblin elite by surprise with a thrown torch and a cart ride. Before moving on, 3 sleeping bugbears wake up and give nonum some nices bruises.
Having peeked further into the mine, Fanderbell informs the party that there are 4 more goblins, another Bugbear and a Hobgoblin. Healed up the party hadn’t decided whether they would head to the third level of the mine or gather up their prisoners.
- At this session we will do away with the technology and go tactile.
- Your characters may be venturing into the town today, so be thinking about how they will interact in a more populated environment.
- I didn’t ask Jon to join us this time, but I think will ask him for next time so if he makes a character, we can introduce him in Port O’nor.